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Lockdown Unreal C++ Project

Writer: Connor SummerhillConnor Summerhill

Updated: Dec 26, 2023


During the initial UK lockdown, I dedicated my time to an immersive course offered by gamedev.tv, where I delved into the creation of a straightforward C++ shooter game using Unreal Engine.


The course provided essential assets, which were not only integral to the project but also freely accessible on the Unreal Marketplace.


This comprehensive tutorial encompassed various aspects of C++ programming, including characters, controllers, AI, weapons, as well as non-C++ elements such as animation blueprints, blueprint children, and sounds.


My objective extends beyond the tutorial, aiming to enhance the AI behavior by incorporating perception. Currently, the enemies can detect the player from considerable distances, even when positioned behind them.


Upon implementing these modifications, my plan is to revisit and update the corresponding blog post with new gameplay footage, providing a detailed breakdown of the enhancements achieved in the project


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©2019 by Connor Summerhill.

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